////////////////////////////////////////////////////////////////////////////////////////////////// // // Place your custom weapons sets in here. Theses are only loaded server side // // Format: // "ident" : simple name used to load from the console (NO SPACES) // { // "print_name" "name" : name that will be used to display the weapon set on screen // "weight" "[0-1000]" : (Optional) Amount of weight in random selections (Default 0) // (use 0 to disallow in random selection) // "group" :Which group does this weaponset belong to? Sets from groups used recently receive a weight penalty // "weapons" // { // "X" "NAME" : X is the slot number (0 to 7), NAME is from the list below // } // } // // Note: Weapon sets can only have 8 items, if less then 8 are defined then no weapon will spawn // in those slots that are not defined. You can opt to do this manually with 'NONE'. // Note that mines, grenades, and other handheld explosives only spawn in the ammo crates. // Ammo is divided automatically based on the weapon in the slot and a set amount per crate. // // Note: Groups should use this metric // -1 = not grouped // 0 = low power // 1 = mid power // 2 = high power // // The slots go from weakest to strongest (0-7) AND MAPS ARE DESIGNED AROUND THIS, so plan accordingly // Loadout names that are the same as the default will overwrite the default // // "example" // { // "print_name" "Example Weapon Set" // "weight" "700" // "group" "3" // "weapons" // { // "0" "PP7" // "1" "D5K" // "2" "KLOBB" // "3" "DD44" // "4" "PP7" // "5" "GRENADE_LAUNCHER" // "6" "ROCKET_LAUNCHER" // "7" "REMOTEMINE" // } // } // //////////////////////////////////////////////////////////////////////////////////////////////// // VALID WEAPON NAMES FOR USE IN YOUR LOADOUTS //--------------------------------------------------------------------------------------------- // // PP7 // PP7_SILENCED // DD44 // SILVER_PP7 // GOLDEN_PP7 // CMAG // GOLDEN_GUN // SHOTGUN // AUTO_SHOTGUN // KF7 // KLOBB // ZMG // D5K // D5K_SILENCED // RCP90 // AR33 // PHANTOM // SNIPER_RIFLE // KNIFE_THROWING // TIMEDMINE // REMOTEMINE // PROXIMITYMINE // GRENADE // GRENADE_LAUNCHER // ROCKET_LAUNCHER // MOONRAKER // KNIFE // NONE ** SPAWNS NO WEAPON ** // RANDOM ** SPAWNS A CONTEXTUAL RANDOM WEAPON ** // RANDOM_EXPLOSIVE ** SPAWNS A CONTEXTUAL RANDOM EXPLOSIVE ** // RANDOM_HITSCAN ** SPAWNS A CONTEXTUAL RANDOM GUN ** // ULTRA_RANDOM ** SPAWNS A COMPLETELY RANDOM WEAPON ** // ////////////////////////////////////////////////////////////////////////////////////////////////// "Custom Sets" { "km" { "print_name" "Killer Monkey's Favs" "weight" "50" "group" "2" "weapons" { "0" "PP7" "1" "DD44" "2" "PP7_SILENCED" "3" "KF7" "4" "AR33" "5" "RCP90" "6" "GRENADE" "7" "ROCKET_LAUNCHER" } } "es" { "print_name" "Entropy-Set" "weight" "50" "group" "2" "weapons" { "0" "ZMG" "1" "D5K_SILENCED" "2" "TIMEDMINE" "3" "KNIFE_THROWING" "4" "AUTO_SHOTGUN" "5" "REMOTEMINE" "6" "SILVER_PP7" "7" "ROCKET_LAUNCHER" } } "luchador" { "print_name" "Luchador's Loadout" "group" "2" "weight" "50" "weapons" { "0""PP7" "1""PP7" "2""D5K_SILENCED" "3""KF7" "4""ULTRA_RANDOM" "5""ULTRA_RANDOM" "6""AR33" "7""ULTRA_RANDOM" } } "torn" { "print_name" "Torn's Noisy Boys" "group" "0" "weight" "50" "weapons" { "0""KLOBB" "1""PP7" "2""PP7" "3""GRENADE" "4""KF7" "5""D5K" "6""CMAG" "7""SHOTGUN" } } "tzkk" { "print_name" "TZKK's Shame" "weight" "50" "group" "2" "weapons" { "0" "ZMG" "1" "SHOTGUN" "2" "CMAG" "3" "KF7" "4" "RCP90" "5" "AR33" "6" "REMOTEMINE" "7" "AUTO_SHOTGUN" } } "mangley" { "print_name" "Mangley's Sneaky Set" "group" "0" "weight" "50" "weapons" { "0""KNIFE" "1""KNIFE_THROWING" "2""KNIFE_THROWING" "3""KNIFE_THROWING" "4""KNIFE_THROWING" "5""SNIPER_RIFLE" "6""PP7_SILENCED" "7""D5K_SILENCED" } } }