//////////////////////////////////////////////////////////////////////////////////////////////// // // These are the default weapon sets. Custom ones should go in weapon_sets_custom.txt // // General idea behind groups is that group 0 is low powered sets with minimal progression, // 1 is sets with steep progression, 2 is high powered sets with minimal or moderate progression, and // 3 is high powered explosive sets. // //////////////////////////////////////////////////////////////////////////////////////////////// "Default Sets" { "slappers" { "print_name" "Slappers Only" "weight" "0" "group" "0" "weapons" { "0" "NONE" } } "pistols_classic" { "print_name" "Pistols Classic" "weight" "500" "group" "0" "weapons" { "0" "DD44" "1" "DD44" "2" "DD44" "3" "PP7_SILENCED" "4" "PP7_SILENCED" "5" "PP7_SILENCED" "6" "CMAG" "7" "CMAG" } } "sniper_rifles" { "print_name" "Sniper Rifles" "weight" "300" "group" "0" "weapons" { "0" "DD44" "1" "DD44" "2" "PP7_SILENCED" "3" "KF7" "4" "KF7" "5" "CMAG" "6" "SNIPER_RIFLE" "7" "SNIPER_RIFLE" } } "automatics" { "print_name" "Automatics" "weight" "400" "group" "0" "weapons" { "0" "KLOBB" "1" "DD44" "2" "DD44" "3" "ZMG" "4" "D5K" "5" "D5K" "6" "PHANTOM" "7" "PHANTOM" } } "assorted_weapons" { "print_name" "Assorted Weapons" "weight" "400" "group" "0" "weapons" { "0" "PP7" "1" "DD44" "2" "D5K" "3" "KF7" "4" "KNIFE_THROWING" "5" "CMAG" "6" "SNIPER_RIFLE" "7" "SHOTGUN" } } "mixed_weapons" { "print_name" "Mixed Weapons" "group" "0" "weight" "400" "weapons" { "0" "PP7" "1" "DD44" "2" "D5K_SILENCED" "3" "ZMG" "4" "KF7" "5" "KNIFE_THROWING" "6" "PHANTOM" "7" "SHOTGUN" } } "grenades" { "print_name" "Grenades" "weight" "500" "group" "0" "weapons" { "0" "KLOBB" "1" "DD44" "2" "DD44" "3" "ZMG" "4" "KF7" "5" "KF7" "6" "GRENADE" "7" "GRENADE" } } "timed_mines" { "print_name" "Timed Mines" "weight" "500" "group" "0" "weapons" { "0" "KLOBB" "1" "DD44" "2" "DD44" "3" "KF7" "4" "KF7" "5" "PHANTOM" "6" "TIMEDMINE" "7" "TIMEDMINE" } } "light_explosives" { "print_name" "Light Explosives" "weight" "400" "group" "0" "weapons" { "0" "KLOBB" "1" "DD44" "2" "DD44" "3" "ZMG" "4" "ZMG" "5" "CMAG" "6" "GRENADE" "7" "TIMEDMINE" } } "pistols" { "print_name" "Pistols" "weight" "500" "group" "1" "weapons" { "0" "DD44" "1" "DD44" "2" "PP7_SILENCED" "3" "PP7" "4" "CMAG" "5" "CMAG" "6" "SILVER_PP7" "7" "SILVER_PP7" } } "rifles" { "print_name" "Rifles" "weight" "400" "group" "1" "weapons" { "0" "D5K" "1" "D5K" "2" "KF7" "3" "KF7" "4" "SNIPER_RIFLE" "5" "SNIPER_RIFLE" "6" "AR33" "7" "AR33" } } "full_automatics" { "print_name" "Full Automatics" "weight" "400" "group" "1" "weapons" { "0" "D5K" "1" "KLOBB" "2" "D5K_SILENCED" "3" "KF7" "4" "ZMG" "5" "PHANTOM" "6" "AR33" "7" "RCP90" } } "lasers" { "print_name" "Lasers" "weight" "500" "group" "1" "weapons" { "0" "DD44" "1" "DD44" "2" "ZMG" "3" "CMAG" "4" "CMAG" "5" "AR33" "6" "MOONRAKER" "7" "MOONRAKER" } } "shotguns" { "print_name" "Shotguns" "weight" "500" "group" "1" "weapons" { "0" "PP7_SILENCED" "1" "PP7_SILENCED" "2" "D5K" "3" "SHOTGUN" "4" "SHOTGUN" "5" "CMAG" "6" "AUTO_SHOTGUN" "7" "AUTO_SHOTGUN" } } "assault_weapons" { "print_name" "Assault Weapons" "weight" "500" "group" "1" "weapons" { "0" "DD44" "1" "ZMG" "2" "ZMG" "3" "SHOTGUN" "4" "SHOTGUN" "5" "GRENADE" "6" "AR33" "7" "AR33" } } "light_scatter" { "print_name" "Light Scatter" "weight" "500" "group" "1" "weapons" { "0" "DD44" "1" "ZMG" "2" "KNIFE_THROWING" "3" "SHOTGUN" "4" "SHOTGUN" "5" "AR33" "6" "AUTO_SHOTGUN" "7" "MOONRAKER" } } "combined_arms" { "print_name" "Combined Arms" "weight" "500" "group" "1" "weapons" { "0" "DD44" "1" "PP7" "2" "ZMG" "3" "SHOTGUN" "4" "CMAG" "5" "GRENADE" "6" "AR33" "7" "SILVER_PP7" } } "jungle_weapons" { "print_name" "Jungle Weapons" "weight" "250" "group" "2" "weapons" { "0" "PP7" "1" "PP7" "2" "CMAG" "3" "CMAG" "4" "AR33" "5" "RCP90" "6" "REMOTEMINE" "7" "GRENADE_LAUNCHER" } } "power_weapons" { "print_name" "Power Weapons" "weight" "500" "group" "2" "weapons" { "0" "DD44" "1" "DD44" "2" "ZMG" "3" "CMAG" "4" "CMAG" "5" "RCP90" "6" "RCP90" "7" "AUTO_SHOTGUN" } } "golden_guns" { "print_name" "Golden Guns" "weight" "0" "group" "2" "weapons" { "0" "CMAG" "1" "CMAG" "2" "SHOTGUN" "3" "AR33" "4" "AR33" "5" "AUTO_SHOTGUN" "6" "GOLDEN_GUN" "7" "GOLDEN_GUN" } } "heavy_weapons" { "print_name" "Heavy Weapons" "weight" "400" "group" "2" "weapons" { "0" "KF7" "1" "KF7" "2" "AR33" "3" "RCP90" "4" "RCP90" "5" "SILVER_PP7" "6" "GRENADE_LAUNCHER" "7" "ROCKET_LAUNCHER" } } "grenade_launchers" { "print_name" "Grenade Launchers" "weight" "500" "group" "2" "weapons" { "0" "DD44" "1" "ZMG" "2" "D5K" "3" "D5K" "4" "SHOTGUN" "5" "AR33" "6" "GRENADE_LAUNCHER" "7" "GRENADE_LAUNCHER" } } "rockets" { "print_name" "Rockets" "weight" "500" "group" "2" "weapons" { "0" "DD44" "1" "PP7_SILENCED" "2" "PP7_SILENCED" "3" "KF7" "4" "KF7" "5" "CMAG" "6" "ROCKET_LAUNCHER" "7" "ROCKET_LAUNCHER" } } "remote_mines" { "print_name" "Remote Mines" "weight" "300" "group" "2" "weapons" { "0" "PP7" "1" "PP7_SILENCED" "2" "D5K" "3" "D5K" "4" "ZMG" "5" "AR33" "6" "REMOTEMINE" "7" "REMOTEMINE" } } "proximity_mines" { "print_name" "Proximity Mines" "weight" "100" "group" "2" "weapons" { "0" "PP7" "1" "KNIFE_THROWING" "2" "ZMG" "3" "D5K_SILENCED" "4" "D5K_SILENCED" "5" "AR33" "6" "PROXIMITYMINE" "7" "PROXIMITYMINE" } } "explosives" { "print_name" "Explosives" "weight" "500" "group" "2" "weapons" { "0" "ZMG" "1" "TIMEDMINE" "2" "GRENADE" "3" "AUTO_SHOTGUN" "4" "REMOTEMINE" "5" "PROXIMITYMINE" "6" "GRENADE_LAUNCHER" "7" "ROCKET_LAUNCHER" } } "moonraker" { "print_name" "Moonraker" "weight" "400" "group" "2" "weapons" { "0" "PP7" "1" "KF7" "2" "CMAG" "3" "CMAG" "4" "AR33" "5" "REMOTEMINE" "6" "MOONRAKER" "7" "ROCKET_LAUNCHER" } } "silver_shooters" { "print_name" "Silver Shooters" "weight" "400" "group" "2" "weapons" { "0" "DD44" "1" "KLOBB" "2" "KLOBB" "3" "SHOTGUN" "4" "SHOTGUN" "5" "PHANTOM" "6" "MOONRAKER" "7" "ROCKET_LAUNCHER" } } "random" { "print_name" "Random Weapon Set" "weight" "250" "group" "3" "weapons" { "0" "RANDOM_HITSCAN" "1" "RANDOM_HITSCAN" "2" "RANDOM_HITSCAN" "3" "RANDOM" "4" "RANDOM_HITSCAN" "5" "RANDOM_HITSCAN" "6" "RANDOM" "7" "RANDOM" } } }