// ---------------------------------------------- // GE:S defines custom channels to use to // prevent clipping of sounds. Since Valve // doesn't understand how to allow for these // by name, we have to reference them by number // so here is the mapping: // // CHAN_GE_GAMEPLAY = 135 // CHAN_GE_HUD = 136 // CHAN_GE_MUSIC = 137 // CHAN_GE_RELOAD = 138 // CHAN_GE_PICKUP = 139 // CHAN_GE_ENV = 140 // ---------------------------------------------- // Someone Dies... "GEPlayer.Death" { "channel" "137" // CHAN_GE_MUSIC "volume" "1" "soundlevel" "SNDLVL_125dB" "wave" "player/playerdeath.wav" } // When +use bound key is... used "GEPlayer.UseDeny" { } "GEPlayer.HitOther" { "channel" "136" // CHAN_GE_HUD "volume" "1" "soundlevel" "SNDLVL_140dB" "pitch" "110" "wave" "player/playerhitother.wav" } "GEPlayer.HitOtherHead" { "channel" "136" // CHAN_GE_HUD "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/playerhitotherhead.wav" } "GEPlayer.HitOtherLimb" { "channel" "136" // CHAN_GE_HUD "volume" "1" "soundlevel" "SNDLVL_140dB" "pitch" "115" "wave" "player/playerhitotherlimb.wav" } "GEPlayer.HitOtherInvuln" { "channel" "136" // CHAN_GE_HUD "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/playerhitotherinvuln.wav" } "GEPlayer.KillOther" { "channel" "136" // CHAN_GE_HUD "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/playerkillother.wav" } "GEPlayer.FallDamage" { "channel" "CHAN_AUTO" "volume" "0.75" "pitch" "90,110" "soundlevel" "SNDLVL_NORM" "wave" "player/pl_fallpain.wav" } "GEPlayer.Gasp" { "channel" "136" // CHAN_GE_HUD "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "player/gasp1.wav" "wave" "player/gasp2.wav" "wave" "player/gasp3.wav" } } "GEGamePlay.GameOver" { "channel" "137" // CHAN_GE_MUSIC "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/gameover.mp3" } "GEGamePlay.JanusLose" { "channel" "137" // CHAN_GE_MUSIC "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/Janus_lose.mp3" } "GEGamePlay.JanusWin" { "channel" "137" // CHAN_GE_MUSIC "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/Janus_win.mp3" } "GEGamePlay.MI6Lose" { "channel" "137" // CHAN_GE_MUSIC "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/MI6_lose.mp3" } "GEGamePlay.MI6Win" { "channel" "137" // CHAN_GE_MUSIC "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/MI6_win.mp3" } "GEGamePlay.Overtime" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "*@player/GES_Overtime.mp3" } "GEGamePlay.Token_Grab" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "*@player/GES_token_grab.mp3" } "GEGamePlay.Token_Grab_Enemy" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "*@player/GES_Token_grab_enemy.mp3" } "GEGamePlay.Token_Drop_Friend" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "*@player/GES_token_drop_friend.MP3" } "GEGamePlay.Token_Drop_Enemy" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "*@player/GES_token_drop_enemy.mp3" } "GEGamePlay.Token_Capture_Friend" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "*@player/GES_token_capture_friend.mp3" } "GEGamePlay.Token_Capture_Enemy" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "*@player/GES_Token_capture_enemy.MP3" } "GEGamePlay.Token_Chime" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/ld_chime.wav" } "GEGamePlay.Token_Knock" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/ld_knock.wav" } "GEGamePlay.Level_Up" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/GES_Level_Up.wav" } "GEGamePlay.Level_Down" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/GES_Level_Down.wav" } "GEGamePlay.Woosh" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "player/GES_Woosh.wav" } "GEGamePlay.Baron_Flawless" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "*@player/lld_flawless.wav" } "GEGamePlay.Baron_EpicFail" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "*@player/lld_epicfail.wav" } "GEGamePlay.Baron_Voodoo" { "channel" "135" // CHAN_GE_GAMEPLAY "volume" "1" "soundlevel" "SNDLVL_140dB" "wave" "*@player/lld_voodoo.wav" } "GEAchievement.Earned" { "channel" "137" // CHAN_GE_MUSIC "volume" "1" "soundlevel" "SNDLVL_120dB" "wave" "player/achievement_earned.mp3" } "GEAchievement.Unlocked" { "channel" "137" // CHAN_GE_MUSIC "volume" "1" "soundlevel" "SNDLVL_120dB" "wave" "player/achievement_unlocked.mp3" }