// Note to self //-------------- // ) indicates spacialized stereo. W/o it stereo sounds like its always in front of you // mono wav files are automatically spacialized and don't need this character // ^ indicates that it will use the left channel for close range, and right if it is far away // used on such weapons as the silenced pp7. From far away you'll only hear clicks // theres a mix inbetween depending on distance. // ---------------------------------------------- // GE:S defines custom channels to use to // prevent clipping of sounds. Since Valve // doesn't understand how to allow for these // by name, we have to reference them by number // so here is the mapping: // // CHAN_GE_GAMEPLAY = 135 // CHAN_GE_HUD = 136 // CHAN_GE_MUSIC = 137 // CHAN_GE_RELOAD = 138 // CHAN_GE_PICKUP = 139 // CHAN_GE_ENV = 140 // ---------------------------------------------- //================================== //Weapon Sounds for Goldeneye Source //================================== //---------------- // Universal Sounds //---------------- "Weapon.Empty" { "channel" "CHAN_WEAPON" "volume" "0.4" "soundlevel" "SNDLVL_NORM" "wave" "weapons/common/dryfire.wav" } "Weapon.Reload" { "channel" "138" // CHAN_GE_RELOAD "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/common/reload1.wav" } "Weapon.Rifle_Reload" { "channel" "138" // CHAN_GE_RELOAD "volume" ".7" "soundlevel" "SNDLVL_NORM" "pitch" "96" "wave" ")weapons/common/automatic_reload.wav" } "Weapon.Shotgun_Reload" { "channel" "138" // CHAN_GE_RELOAD "volume" ".7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/common/shotgun_reload.wav" } "Weapon.SMG_Reload" { "channel" "138" // CHAN_GE_RELOAD "volume" ".7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/common/automatic_reload.wav" } "Weapon.GrenadeLauncher_Reload" { "channel" "138" // CHAN_GE_RELOAD "volume" ".8" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/common/grenadelauncher_reload.wav" } "Impact.Ricochet" { "channel" "140" // CHAN_GE_ENV "volume" "1" "soundlevel" "SNDLVL_NORM" "pitch" "80, 105" "rndwave" { "wave" ")weapons\fx\rics\ric1.wav" "wave" ")weapons\fx\rics\ric2.wav" "wave" ")weapons\fx\rics\ric3.wav" "wave" ")weapons\fx\rics\ric4.wav" "wave" ")weapons\fx\rics\ric5.wav" // "wave" "physics\impacts\ricochets\ricochet1.wav" // "wave" "physics\impacts\ricochets\ricochet2.wav" // "wave" "physics\impacts\ricochets\ricochet3.wav" // "wave" "physics\impacts\ricochets\ricochet4.wav" // "wave" "physics\impacts\ricochets\ricochet5.wav" // "wave" "physics\impacts\ricochets\ricochet6.wav" // "wave" "physics\impacts\ricochets\ricochet7.wav" // "wave" "physics\impacts\ricochets\ricochet8.wav" // "wave" "physics\impacts\ricochets\ricochet9.wav" // "wave" "physics\impacts\ricochets\ricochet10.wav" } } //These Specials are for use for temporary weapon testing usually //Otherwise they are just useless "Weapon.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/smg1/switch_single.wav" } "Weapon.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/smg1/switch_burst.wav" } "Weapon.Silenced" { "channel" "CHAN_WEAPON" "volume" "0.60" "soundlevel" "SNDLVL_NORM" "pitch" "100,110" "wave" ")weapons/pp7/pp7silenced_fire1.wav" } //------------------- // Armor //------------------- "ArmorVest.Pickup" { "channel" "139" // CHAN_GE_PICKUP "volume" "1" "soundlevel" "SNDLVL_90dB" "wave" "items/armor_pickup.wav" } //----------------- // Kf7 Assault Rifle //----------------- "Weapon_kf7.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "94,100" "wave" ")weapons/kf7/kf7_fire1.wav" } "Weapon_kf7.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "94,100" "wave" "^weapons/kf7/kf7_fire1_npc.wav" } //------------ // Grenade //------------ "Weapon_grenade.pullpin" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_70dB" "pitch" "100" "rndwave" { "wave" "weapons/grenade/pull_pin1.wav" "wave" "weapons/grenade/pull_pin2.wav" "wave" "weapons/grenade/pull_pin3.wav" } } //------------ // PP7 //------------ "Weapon_pp7.AltSingle" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_NORM" "pitch" "100" "wave" ")weapons/pp7/pp7_silenced_fire1.wav" } "Weapon_pp7.Single" { "channel" "CHAN_WEAPON" "volume" "0.93" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100" "wave" ")weapons/pp7/pp7_fire1.wav" } "Weapon_pp7.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.95" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100" "wave" "^weapons/pp7/pp7_fire1_npc.wav" } //---------- // Golden Gun //---------- "Weapon_gg.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,102" "wave" ")weapons/goldengun/golden_gun_fire1.wav" //"wave" ")weapons/goldengun/golden_gun_fire2.wav" } "Weapon_gg.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,102" "wave" "^weapons/goldengun/golden_gun_fire1_npc.wav" //"wave" "^weapons/goldengun/golden_gun_fire2_npc.wav" } "Weapon_gg.Reload" { "channel" "138" // CHAN_GE_RELOAD "volume" ".7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/common/gg_reload.wav" } //---------- // ZMG //---------- "Weapon_zmg.Single" { "channel" "CHAN_WEAPON" "volume" "0.90" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,105" "wave" ")weapons/zmg/zmg_fire1.wav" } "Weapon_zmg.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.90" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "94,102" "wave" "^weapons/zmg/zmg_fire1_npc.wav" } //------------- // Auto Shotgun //------------- "Weapon_autoshotgun.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98, 103" "wave" ")weapons/autoshotgun/automatic_shotgun_fire1.wav" } "Weapon_autoshotgun.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98, 103" "wave" "^weapons/autoshotgun/automatic_shotgun_fire1_npc.wav" } //------------- // Shotgun //------------- "Weapon_pshotgun.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95, 104" "wave" ")weapons/shotgun/shotgun_fire1.wav" "wave" ")weapons/shotgun/shotgun_fire2.wav" } "Weapon_pshotgun.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95, 104" "wave" "^weapons/shotgun/shotgun_fire1_npc.wav" "wave" "^weapons/shotgun/shotgun_fire2_npc.wav" } //------------- // Hunting Knife //------------- "Weapon_knife.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_60dB" "pitch" "100" "wave" ")weapons/knife/knife_swing1.wav" } "Weapon_Knife.Melee_Hit" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_NORM" "pitch" "100" "rndwave" { "wave" "physics/flesh/flesh_impact_bullet3.wav" "wave" "physics/flesh/flesh_impact_bullet4.wav" "wave" "physics/flesh/flesh_impact_bullet5.wav" } } //-------------- // Throwing Knife //-------------- "weapon_knife_throwing.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_60dB" "pitch" "100" "wave" ")weapons/knife/knife_throw1.wav" } "ThrowingKnife2" { "channel" "CHAN_WEAPON" "volume" "0.5" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100" "wave" ")weapons/knife/knife_throw1.wav" } "Weapon_knife.KnifeHardBounce" { "channel" "CHAN_GE_ENV" "volume" "1" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" ")weapons/common/knife_bounce.wav" } "Weapon_knife.KnifeSoftBounce" { "channel" "CHAN_GE_ENV" "volume" "1" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" ")weapons/common/knife_bounce.wav" } "Weapon_knife.KnifeSmoothScrape" { "channel" "CHAN_GE_ENV" "volume" ".25" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" ")weapons/common/knife_bounce.wav" } "Weapon_knife.KnifeRoughScrape" { "channel" "CHAN_GE_ENV" "volume" ".5" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" ")weapons/common/knife_bounce.wav" } //------------- // Slappers //------------- "Weapon_slappers.Swing" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_NORM" "pitch" "95, 105" "rndwave" { "wave" ")weapons/slappers/slap_1.WAV" "wave" ")weapons/slappers/slap_2.WAV" "wave" ")weapons/slappers/slap_3.WAV" } } "Weapon_slappers.Smack" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_NORM" "pitch" "95, 105" "rndwave" { "wave" ")weapons/slappers/slap_hit1.WAV" "wave" ")weapons/slappers/slap_hit2.WAV" "wave" ")weapons/slappers/slap_hit3.WAV" "wave" ")weapons/slappers/slap_hit4.WAV" } } //------------- // Mines //------------- "weapon_mines.Throw" { "channel" "CHAN_WEAPON" "volume" "0.75" "soundlevel" "SNDLVL_NORM" "pitch" "100" "wave" ")weapons/mines/mine_throw1.wav" } "weapon_mines.WatchBeep" { "channel" "CHAN_WEAPON" "volume" "0.75" "soundlevel" "SNDLVL_NORM" "pitch" "100" "wave" ")weapons/mines/watch_beep.wav" } "weapon_mines.Attach" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_65dB" "pitch" "100" "wave" ")weapons/mines/attach.wav" } "weapon_mines.DrawBeep" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_NORM" "pitch" "100" "wave" ")weapons/mines/minedrawbeep.WAV" } //------------ // DD44 //------------ "Weapon_dd44.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "93,102" "wave" ")weapons/dd44/dd44_fire1.wav" } "Weapon_dd44.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "93,102" "wave" "^weapons/dd44/dd44_fire1_npc.wav" } //------------ // Moonraker //------------ "Weapon_moonraker.Single" { "channel" "CHAN_WEAPON" "volume" "0.90" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" ")weapons/moonraker/moonraker_fire1.wav" "wave" ")weapons/moonraker/moonraker_fire2.wav" "wave" ")weapons/moonraker/moonraker_fire3.wav" } "Weapon_moonraker.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "^weapons/moonraker/moonraker_fire1_npc.wav" "wave" "^weapons/moonraker/moonraker_fire2_npc.wav" "wave" "^weapons/moonraker/moonraker_fire3_npc.wav" } "Weapon_moonraker.Draw" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_NORM" "pitch" "100" "wave" ")weapons/moonraker/moonraker_draw1.wav" } //------------ // Cougar Magnum //------------ "Weapon_cmag.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100" "wave" ")weapons/cmag/cmag_fire1.wav" } "Weapon_cmag.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100" "wave" "^weapons/cmag/cmag_fire1_npc.wav" } "Weapon_cmag.Rotate" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" ")weapons/cmag/cmag_cylinder.wav" } //------------ // RCP-90 //------------ "Weapon_rcp90.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100,105" "wave" ")weapons/rcp90/rcp90_fire1.wav" "wave" ")weapons/rcp90/rcp90_fire2.wav" } "Weapon_rcp90.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100,105" "wave" "^weapons/rcp90/rcp90_fire1_npc.wav" "wave" "^weapons/rcp90/rcp90_fire2_npc.wav" } //------------ // Klobb //------------ "Weapon_klobb.Single" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100,105" "wave" ")weapons/klobb/klobb_fire1.wav" } "Weapon_klobb.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100,105" "wave" "^weapons/klobb/klobb_fire1_npc.wav" } //------------ // DK5 //------------ "Weapon_d5k.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100,105" "wave" ")weapons/d5k/d5k_fire1.wav" } "Weapon_d5k.AltSingle" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_NORM" "pitch" "100,110,105" "wave" ")weapons/pp7/pp7silenced_fire1.wav" } "Weapon_d5k.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100,105" "wave" "^weapons/d5k/d5k_fire1_npc.wav" } "Weapon_d5k.NPC_AltSingle" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" "^weapons/d5k/d5k_silenced_fire1_npc.wav" } //------------ // AR33 Assualt Rifle //------------ "Weapon_ar33.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100,105" "wave" ")weapons/ar33/ar33_fire1.wav" } "Weapon_ar33.Burst" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" ")weapons/ar33/AR33_BurstFire1.wav" } "Weapon_ar33.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "100,105" "wave" "^weapons/ar33/ar33_fire1_npc.wav" } "Weapon_ar33.NPC_Burst" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "^weapons/ar33/AR33_BurstFire1_npc.wav" } //------------ // Sniper Rifle //------------ "Weapon_sniper.Single" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_NORM" "pitch" "98,102" "wave" ")weapons/sniper/sniper_rifle_fire1.wav" } "Weapon_sniper.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_NORM" "pitch" "98,102" "wave" "^weapons/sniper/sniper_rifle_fire1.wav" } //------------ // Rocket Launcher //------------ "Weapon_RocketLauncher.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" ")weapons/rocketlauncher/rocketlauncher_fire1.wav" } "Weapon_RocketLauncher.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "^weapons/rocketlauncher/rocketlauncher_fire1_npc.wav" } "Weapon_RocketLauncher.Ignite" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "95,105" "soundlevel" "SNDLVL_GUNFIRE" "wave" "^weapons/rocketlauncher/rocketlauncher_projectile.wav" } //------------ // Grenade Launcher //------------ "Weapon_glauncher.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" ")weapons/glauncher/grenadelauncher_fire1.wav" } "Weapon_glauncher.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "^weapons/glauncher/grenadelauncher_fire1_npc.wav" } "Weapon_glauncher.Rotate" { "channel" "CHAn_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" "^weapons/glauncher/grenadelauncher_cylinder.wav" } "Weapon_glauncher.GrenadeHardBounce" { "channel" "CHAN_GE_ENV" "volume" "1" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" ")weapons/common/grenade_bounce.wav" } "Weapon_glauncher.GrenadeSoftBounce" { "channel" "CHAN_GE_ENV" "volume" "1" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" ")weapons/common/grenade_bounce.wav" } "Weapon_glauncher.GrenadeSmoothScrape" { "channel" "CHAN_GE_ENV" "volume" ".25" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" ")weapons/common/grenade_bounce.wav" } "Weapon_glauncher.GrenadeRoughScrape" { "channel" "CHAN_GE_ENV" "volume" ".5" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" ")weapons/common/grenade_bounce.wav" } //------------ // Phantom //------------ "Weapon_phantom.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,102" "wave" ")weapons/phantom/phantom_fire1.wav" } "Weapon_phantom.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,102" "wave" "^weapons/phantom/phantom_fire1_npc.wav" }