// ---------------------------------------------- // GE:S defines custom channels to use to // prevent clipping of sounds. Since Valve // doesn't understand how to allow for these // by name, we have to reference them by number // so here is the mapping: // // CHAN_GE_GAMEPLAY = 135 // CHAN_GE_HUD = 136 // CHAN_GE_MUSIC = 137 // CHAN_GE_RELOAD = 138 // CHAN_GE_PICKUP = 139 // CHAN_GE_ENV = 140 // ---------------------------------------------- //============================== // GoldenEye Source World sounds // buttons, alarms, ect. //============================== //--------------------------------------------- //Buttons //--------------------------------------------- "Buttons.beep_denied" { "channel" "140" // CHAN_GE_ENV "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/beep_denied.wav" } "Buttons.beep_ok" { "channel" "140" // CHAN_GE_ENV "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/beep_ok.wav" } "Secret.found1" { "channel" "140" // CHAN_GE_ENV "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "items/secret_found.wav" } //--------------------------------------------- // Alarms //--------------------------------------------- "ge_alarm01.loop" { "channel" "CHAN_AUTO" "volume" "1" "soundlevel" "SNDLVL_110dB" //should be loud "pitch" "100" "wave" ")ambient/alarms/alarm1.wav" } "alarm.warning" { "channel" "CHAN_AUTO" "volume" "1" "soundlevel" "SNDLVL_110dB" //should be loud "pitch" "100" "wave" "other/alarm.wav" } //--------------------------------------------- //Misc //--------------------------------------------- "Clock.ticktock1" { "channel" "140" // CHAN_GE_ENV "volume" "1" "soundlevel" "SNDLVL_55dB" "pitch" "100" "wave" "ambient/tick_tock.wav" } "Sec_Camera.servo" { "channel" "140" // CHAN_GE_ENV "volume" "1" "soundlevel" "SNDLVL_45dB" "pitch" "130" "wave" "items/sec_camera_servo.wav" } "fan01.loop" { "channel" "140" // CHAN_GE_ENV "volume" "1" "soundlevel" "SNDLVL_55dB" "pitch" "100" "wave" "ambient/fans/fan01_loop.wav" } //--------------------------------------------- //Explosions //--------------------------------------------- "Explosion.small" { "channel" "140" // CHAN_GE_ENV "volume" "1" "soundlevel" "SNDLVL_140dB" "pitch" "90,110" "rndwave" { "wave" "^weapons/common/explosion_large.wav" //"wave" ")weapons/common/explode4.wav" } } "Explosion.large" { "channel" "140" // CHAN_GE_ENV "volume" "1" "soundlevel" "SNDLVL_140dB" "pitch" "90,110" "rndwave" { "wave" "^weapons/common/explosion_large.wav" //"wave" ")weapons/common/explode5.wav" } } //--------------------------------------------- //Fire //--------------------------------------------- "fire.loop" { "channel" "140" // CHAN_GE_ENV "volume" "1" "soundlevel" "SNDLVL_60dB" "pitch" "100" "wave" "ambient/fire_loop.wav" } "fire.ignite" { "channel" "140" // CHAN_GE_ENV "volume" "1" "soundlevel" "SNDLVL_80dB" "pitch" "100" "wave" "ambient/fire_ignite.wav" }