// GoldenEye: Source Gameplay Tips // These are shown on level load and on the // death screen randomly. Each tip has its own // grouped by its name, with up 3 line entries: // // "1" = First line of text // "2" = Second line of text (opt) // "3" = Third line of text (opt) // "#GE_TIP_TITLE_RADAR" { "1" "#GE_TIP_RADAR1" "2" "#GE_TIP_RADAR2" } "#GE_TIP_TITLE_AIM" { "1" "#GE_TIP_AIM1" "2" "#GE_TIP_AIM2" } "#GE_TIP_TITLE_MOVE" { "1" "#GE_TIP_MOVE1" "2" "#GE_TIP_MOVE2" } "#GE_TIP_TITLE_HS" { "1" "#GE_TIP_HS1" "2" "#GE_TIP_HS2" } "#GE_TIP_TITLE_KLOBB" { "1" "#GE_TIP_KLOBB1" "2" "#GE_TIP_KLOBB2" } "#GE_TIP_TITLE_ARMOR" { "1" "#GE_TIP_ARMOR1" "2" "#GE_TIP_ARMOR2" } "#GE_TIP_TITLE_MINES" { "1" "#GE_TIP_MINES1" "2" "#GE_TIP_MINES2" } "#GE_TIP_TITLE_ZOOM" { "1" "#GE_TIP_ZOOM1" "2" "#GE_TIP_ZOOM2" } "#GE_TIP_TITLE_PEN" { "1" "#GE_TIP_PEN1" "2" "#GE_TIP_PEN2" } "#GE_TIP_TITLE_RMINE" { "1" "#GE_TIP_RMINE1" "2" "#GE_TIP_RMINE2" } "#GE_TIP_TITLE_PMINE" { "1" "#GE_TIP_PMINE1" "2" "#GE_TIP_PMINE2" } "#GE_TIP_TITLE_TEAM" { "1" "#GE_TIP_TEAM1" "2" "#GE_TIP_TEAM2" } "#GE_TIP_TITLE_STRAFE" { "1" "#GE_TIP_STRAFE1" "2" "#GE_TIP_STRAFE2" } "#GE_TIP_TITLE_INVIS" { "1" "#GE_TIP_INVIS1" "2" "#GE_TIP_INVIS2" } "#GE_TIP_TITLE_WEPHLP" { "1" "#GE_TIP_WEPHLP1" "2" "#GE_TIP_WEPHLP2" }