// The game will try not to pick this map when the playercount is outside the range specified here. // The BaseWeight of the map controls how likely the map is to be chosen in random selection. // The map will not be chosen if the server playercount is below MinPlayers or above MaxPlayers // The baseweight scales with how far the playercount is from the average of MinPlayers and MaxPlayers. // because of this, maps with large ranges are not very likely to be picked at the edges of them. // ResIntensity is a measure of how much data in unique assets a map has. // It will avoid switching between maps with a combined intensity score of 10 or greater to avoid client crashes. BaseWeight 500 MaxPlayers 8 MinPlayers 0 ResIntensity 4 TeamThreshold 10 // Overrides the default weaponset weights if any sets are specified here. Can be used as a blacklist. // Will only override weaponsets that are already in rotation, to prevent overriding gamemode specific lists. WeaponsetWeights { shotguns 0 timed_mines 0 proximity_mines 0 light_explosives 0 automatics 0 slappers 0 explosives 0 random 0 assorted 0 grenades 0 assault 0 light_scatter 0 caverns 0 rifles 700 sniper_rifles 1000 } // Weights for each gamemode if the map is switched to below the team threshold. // Overrides whatever weight is specified in default.txt, if there is one. // If a gamemode is not listed here or in default.txt it won't be used. GamemodeWeights { DeathMatch 2000 LTK 1000 MWGG 500 Arsenal 400 GunTrade 400 YOLT 0 LivingDaylights 0 ViewToAKill 0 } // Gamemode weights used when the map is switched to while playercount is above the team threshold. TeamGamemodeWeights { Deathmatch 398 LivingDaylights 0 }