// The game will try not to pick this map when the playercount is outside the range specified here. // The BaseWeight of the map controls how likely the map is to be chosen in random selection. // The map will not be chosen if the server playercount is below MinPlayers or above MaxPlayers // The baseweight scales with how far the playercount is from the average of MinPlayers and MaxPlayers. // because of this, maps with large ranges are not very likely to be picked at the edges of them. // ResIntensity is a measure of how much data in unique assets a map has. // It will avoid switching between maps with a combined intensity score of 10 or greater to avoid client crashes. BaseWeight 600 MaxPlayers 24 MinPlayers 4 ResIntensity 6 TeamThreshold 14 // Overrides the default weaponset weights if any sets are specified here. Can be used as a blacklist. // Will only override weaponsets that are already in rotation, to prevent overriding gamemode specific lists. WeaponsetWeights { dam 500 } // Weights for each gamemode if the map is switched to below the team threshold. // Overrides whatever weight is specified in default.txt, if there is one. // If a gamemode is not listed here or in default.txt it won't be used. GamemodeWeights { } // Gamemode weights used when the map is switched to while playercount is above the team threshold. TeamGamemodeWeights { CaptureTheFlag 1000 }