//--------------------------------------------- //Soundscapes for ge_archives_classic // by Adrian //--------------------------------------------- //INDEX //-------------------- //archives_classic.util //archives_classic.inside_util //archives_classic.attic //archives_classic.general //archives_classic.outside //-------------------- //------------------------------------------- "archives_classic.util" // thunder, distant trains and distant metallic bangs heard all throughout the map //------------------------------------------- { "playrandom" { "time" "10, 20" "volume" ".2, .4" "pitch" "95, 100" "rndwave" { "wave" "ambient\alarms\train_horn_distant1.wav" "wave" "ambient\atmosphere\thunder3.wav" "wave" "ambient\atmosphere\thunder4.wav" "wave" "ambient\levels\labs\teleport_postblast_thunder1.wav" "wave" "ambient\materials\metal4.wav" "wave" "ambient\materials\metal5.wav" } } } //------------------------------------------- "archives_classic.inside_util" // metallic creaking and groaning pipes //------------------------------------------- { "playrandom" { "time" "15, 25" "volume" ".3, .5" "pitch" "95, 105" "rndwave" { "wave" "ambient\materials\rustypipes1.wav" "wave" "ambient\materials\rustypipes2.wav" "wave" "ambient\materials\rustypipes3.wav" "wave" "ambient\atmosphere\metallic1.wav" "wave" "ambient\materials\bump1.wav" "wave" "ambient\materials\shuffle1.wav" } } "playrandom" { "time" "60, 90" "volume" ".2, .4" "pitch" "95, 105" "rndwave" { "wave" "ambient\materials\creaking.wav" } } } //------------------------------------------- "archives_classic.attic" //------------------------------------------- { "dsp" "17" "dsp_volume" "1" "playsoundscape" { "name" "archives_classic.util" "volume" ".3" } "playsoundscape" { "name" "archives_classic.inside_util" "volume" ".6" } "playlooping" { "wave" "ambient\atmosphere\cargo_hold2.wav" "volume" ".2" "pitch" "100" } "playrandom" // wood creaks { "time" "10, 20" "volume" ".2, .4" "pitch" "100" "rndwave" { "wave" "ambient\materials\wood_creak1.wav" "wave" "ambient\materials\wood_creak2.wav" "wave" "ambient\materials\wood_creak3.wav" "wave" "ambient\materials\wood_creak4.wav" "wave" "ambient\materials\wood_creak6.wav" } } } //------------------------------------------- "archives_classic.general" //------------------------------------------- { "dsp" "18" "dsp_volume" "1" "playsoundscape" { "name" "archives_classic.util" "volume" ".25" } "playsoundscape" { "name" "archives_classic.inside_util" "volume" ".6" } "playlooping" { "wave" "ambient\atmosphere\cargo_hold2.wav" "volume" ".3" "pitch" "100" } } //------------------------------------------- "archives_classic.outside" //------------------------------------------- { "dsp" "21" "dsp_volume" "1" "playsoundscape" { "name" "archives_classic.util" "volume" ".7" } "playlooping" { "wave" "ambient\atmosphere\plaza_amb.wav" "volume" ".3" "pitch" "100" } "playlooping" { "wave" "ambient\wind3.wav" "volume" ".8" "pitch" "100" } "playrandom" // distant vehicles { "time" "10, 20" "volume" ".2, .3" "pitch" "100" "rndwave" { "wave" "ambient\machines\aircraft_distant_flyby1.wav" "wave" "ambient\machines\truck_pass_distant1.wav" "wave" "ambient\machines\truck_pass_distant2.wav" "wave" "ambient\machines\truck_pass_distant3.wav" "wave" "ambient\levels\streetwar\apc_distant2.wav" "wave" "ambient\levels\streetwar\apc_distant3.wav" } } }