//--------------------------- //Soundscapes for ge_bunker_classic // by Mangley //--------------------------- //---------------------------------------------------------------------- "bunker_classic.corridor" //---------------------------------------------------------------------- { "dsp" "6" "playlooping" { "wave" "ambient/atmosphere/cargo_hold2.wav" "volume" "0.5" "pitch" "100" } } //---------------------------------------------------------------------- "bunker_classic.controlroom" //---------------------------------------------------------------------- { "dsp" "10" "dsp_volume" "2" "playlooping" { "wave" "ambient/atmosphere/cargo_hold2.wav" "volume" "0.5" "pitch" "100" } //eyevault "playlooping" { "position" "0" "wave" "npc\combine_gunship\engine_rotor_loop1.wav" "volume" "0.1" "pitch" "70" } //vents "playlooping" { "position" "1" "wave" "ambient/fans/fan01_drone.wav" "volume" "0.2" "pitch" "101" } "playlooping" { "position" "2" "wave" "ambient/fans/fan01_drone.wav" "volume" "0.2" "pitch" "100" } //screens "playlooping" { "position" "3" "wave" "ambient/machines/combine_shield_loop3.wav" "volume" "0.7" "pitch" "70" } "playlooping" { "position" "4" "wave" "ambient/machines/combine_shield_loop3.wav" "volume" "0.7" "pitch" "70" } } //---------------------------------------------------------------------- "bunker_classic.pumproom" //---------------------------------------------------------------------- { "dsp" "6" "playlooping" { "wave" "ambient/atmosphere/cargo_hold2.wav" "volume" "0.5" "pitch" "100" } "playlooping" { "position" "0" "wave" "ambient/machines/city_ventpump_loop1.wav" "volume" "0.7" "pitch" "80" } "playlooping" { "position" "1" "wave" "ambient/machines/engine4.wav" "volume" "0.6" "pitch" "80" } } //---------------------------------------------------------------------- "bunker_classic.outside" //---------------------------------------------------------------------- { "dsp" "22" "dsp_volume" "3.0" "playlooping" { "wave" "ambient/wind1_sand.wav" "volume" "10" "pitch" "100" } "playrandom" { "time" "16,40" "volume" "0.5,0.9" "pitch" "100" "rndwave" { "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } } //---------------------------------------------------------------------- "bunker_classic.silo" //---------------------------------------------------------------------- { "dsp" "2" "dsp_volume" "3.0" "playlooping" { "wave" "ambient/wind/wind_tunnel1.wav" "volume" "0.7" "pitch" "100" } "playlooping" { "position" "0" "wave" "ambient/water/drip_loop1.wav" "volume" "0.7" "pitch" "100" } "playlooping" { "position" "1" "wave" "ambient/fans/fan01_drone.wav" "volume" "0.2" "pitch" "100" } "playlooping" { "position" "2" "wave" "ambient/fans/fan01_drone.wav" "volume" "0.2" "pitch" "100" } "playlooping" { "position" "3" "wave" "ambient/fans/fan01_drone.wav" "volume" "0.2" "pitch" "100" } "playlooping" { "position" "4" "wave" "ambient/fans/fan01_drone.wav" "volume" "0.2" "pitch" "100" } } //---------------------------------------------------------------------- "bunker_classic.prison" //---------------------------------------------------------------------- { "dsp" "7" "dsp_volume" "2" "playlooping" { "wave" "ambient/atmosphere/cargo_hold2.wav" "volume" "0.4" "pitch" "100" } "playlooping" { "position" "0" "wave" "ambient/water/drip_loop1.wav" "volume" "0.7" "pitch" "100" } } //---------------------------------------------------------------------- "bunker_classic.maze" //---------------------------------------------------------------------- { "dsp" "7" "dsp_volume" "2" "playlooping" { "wave" "ambient/atmosphere/cargo_hold2.wav" "volume" "0.5" "pitch" "100" } } //---------------------------------------------------------------------- "bunker_classic.storage" //---------------------------------------------------------------------- { "dsp" "7" "dsp_volume" "2" "playlooping" { "wave" "ambient/atmosphere/cargo_hold2.wav" "volume" "0.5" "pitch" "100" } }