//--------------------------- //Soundscapes for ge_caves // by Luchador //--------------------------- //---------------------------------------------------------------------- "ge_caves.outside" //---------------------------------------------------------------------- { "dsp" "25" "playlooping" { "wave" "ambient/wind/wind1.wav" "volume" "1" "pitch" "100" } "playrandom" { "position" "1" "time" "6,12" "volume" ".3" "pitch" "100" "rndwave" { "wave" "ambient/wind/wind_hit2.wav" } } "playrandom" { "time" "15,25" "volume" ".3" "pitch" "100" "rndwave" { "wave" "ambient/wind/wind_moan1.wav" } } } //---------------------------------------------------------------------- "ge_caves.chamber" //---------------------------------------------------------------------- { "dsp" "24" "playrandom" { "time" "5,15" "volume" ".5" "pitch" "100" "rndwave" { "wave" "ambient/materials/rock1.wav" "wave" "ambient/materials/rock2.wav" "wave" "ambient/materials/rock3.wav" } } "playrandom" { "time" "5,15" "volume" "0.5" "pitch" "100" "rndwave" { "wave" "ambient/atmosphere/terrain_rumble1.wav" } } "playlooping" { "wave" "ambient\atmosphere\cave_outdoor1.wav" "volume" "1" "pitch" "100" } } //---------------------------------------------------------------------- "ge_caves.narrow" //---------------------------------------------------------------------- { "dsp" "23" "playrandom" { "time" "4,8" "volume" "1" "pitch" "100" "rndwave" { "wave" "ambient/materials/rock1.wav" "wave" "ambient/materials/rock2.wav" "wave" "ambient/materials/rock3.wav" } } "playlooping" { "wave" "ambient\levels\canals\tunnel_wind_loop1.wav" "volume" ".5" "pitch" "100" } } //---------------------------------------------------------------------- "ge_caves.wet" //---------------------------------------------------------------------- { "dsp" "23" "playrandom" { "time" "5,10" "volume" ".3" "pitch" "100" "rndwave" { "wave" "ambient/materials/rock1.wav" "wave" "ambient/materials/rock2.wav" "wave" "ambient/materials/rock3.wav" } } "playrandom" { "time" "2,4" "volume" ".6" "pitch" "100" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } "playlooping" { "wave" "ambient\levels\canals\tunnel_wind_loop1.wav" "volume" "0.2" "pitch" "100" } }