//-------------------------- //Soundscapes for ge_control // by fourtecks //-------------------------- //---------------------------------------------------------------------- "ge_control.elevator1" //---------------------------------------------------------------------- { "dsp" "0" "soundmixer" "GE_NoMusic" "playlooping" { "wave" "*#ambient/elevator1_loop.wav" "volume" "1" "pitch" "100" } } //---------------------------------------------------------------------- "ge_control.elevator1_positioned" //---------------------------------------------------------------------- //Elevator Music will play at position 0 instead of being ambient { "dsp" "0" "soundmixer" "GE_NoMusic" "playlooping" { "position" "0" "wave" "*#ambient/elevator1_loop.wav" "volume" "1" "pitch" "100" "attenuation" "1.5" } } //---------------------------------------------------------------------- "ge_control.elevator2" //---------------------------------------------------------------------- { "dsp" "0" "soundmixer" "GE_NoMusic" "playlooping" { "wave" "*#ambient/elevator_2.wav" "volume" "1" "pitch" "100" } } //---------------------------------------------------------------------- "ge_control.elevator2_positioned" //---------------------------------------------------------------------- //Elevator Music will play at position 0 instead of being ambient { "playsoundscape" { "name" "ge_control.elevator2" // Emit all ambient sounds from position 0 "ambientpositionoverride" "0" } } //---------------------------------------------------------------------- "ge_control.caves" //---------------------------------------------------------------------- { "dsp" "1" "playlooping" { "wave" "ambient/atmosphere/cave_outdoor1.wav" "volume" ".7" "pitch" "100" } "playrandom" { "time" "10,20" "volume" ".5,.7" "pitch" "100" "rndwave" { "wave" "ambient/materials/rock1.wav" "wave" "ambient/materials/rock2.wav" "wave" "ambient/materials/rock3.wav" "wave" "ambient/materials/rock4.wav" "wave" "ambient/materials/rock5.wav" } } } //---------------------------------------------------------------------- "ge_control.generatorroom" //---------------------------------------------------------------------- //position 0 - Generator { "dsp" "1" "playlooping" { "wave" "ambient/atmosphere/cargo_hold2.wav" "volume" ".7" "pitch" "100" } "playlooping" { "position" "0" "wave" "ambient/machines/thumper_amb.wav" "volume" "1" "pitch" "110" "attenuation" ".6" } } //---------------------------------------------------------------------- "ge_control.tunnels" //---------------------------------------------------------------------- //position 0 - Ventilation Fan //position 1 - Broken Fan { "dsp" "1" "playlooping" { "wave" "ambient/atmosphere/tunnel1.wav" "volume" ".2" "pitch" "100" } "playlooping" { "position" "0" "wave" "ambient/machines/engine1.wav" "volume" ".6" "pitch" "110" } "playrandom" { "position" "1" "time" "2,4" "volume" ".6" "pitch" "100" "attenuation" "1.25" "rndwave" { "wave" "ambient/fans/fan_squeak1.wav" "wave" "ambient/fans/fan_squeak2.wav" "wave" "ambient/fans/fan_squeak3.wav" "wave" "ambient/fans/fan_squeak4.wav" } } } //---------------------------------------------------------------------- "ge_control.craneroom" //---------------------------------------------------------------------- //position 0 - Big Wall Fans //position 1 - truck engine { "dsp" "21" "playlooping" { "wave" "ambient/atmosphere/corridor2.wav" "volume" ".7" "pitch" "100" } "playlooping" { "position" "0" "wave" "ambient/machines/machine6.wav" "volume" ".2" "pitch" "110" "attenuation" ".6" } "playlooping" { "position" "1" "wave" "vehicles/diesel01_idle.wav" "volume" "1" "pitch" "90" "attenuation" ".7" } } //---------------------------------------------------------------------- "ge_control.mainroom" //---------------------------------------------------------------------- { "dsp" "1" "playlooping" { "wave" "ambient/machines/lab_loop1.wav" "volume" ".1" "pitch" "100" } } //---------------------------------------------------------------------- "ge_control.backrooms" //---------------------------------------------------------------------- { "dsp" "1" "playlooping" { "wave" "ambient/atmosphere/indoor1.wav" "volume" ".15" "pitch" "100" } }