//--------------------------- //Soundscapes for ge_dam_frontzone // By Torn //--------------------------- // DSP Effects // 0 : "Normal (off)" // 1 : "Generic" // 2 : "Metal Small" // 3 : "Metal Medium" // 4 : "Metal Large" // 5 : "Tunnel Small" // 6 : "Tunnel Medium" // 7 : "Tunnel Large" // 8 : "Chamber Small" // 9 : "Chamber Medium" // 10: "Chamber Large" // 11: "Bright Small" // 12: "Bright Medium" // 13: "Bright Large" // 14: "Water 1" // 15: "Water 2" // 16: "Water 3" // 17: "Concrete Small" // 18: "Concrete Medium" // 19: "Concrete Large" // 20: "Big 1" // 21: "Big 2" // 22: "Big 3" // 23: "Cavern Small" // 24: "Cavern Medium" // 25: "Cavern Large" // 26: "Weirdo 1" // 27: "Weirdo 2" // 28: "Weirdo 3" //---------------------------------------------------------------------- "dam.soundscape.outside" //---------------------------------------------------------------------- { "dsp" "20" "playlooping" { "wave" "ambient\wind3.wav" "volume" "1.0" "pitch" "100" } "playrandom" { "time" "45,120" "volume" "0.5,0.7" "pitch" "100" "rndwave" { "wave" "vehicles\propeller_airplane_flyby.wav" } } "playrandom" { "time" "10,25" "volume" "0.2,0.5" "pitch" "100" "rndwave" { "wave" "ambient\wind\wind_snippet5.wav" "wave" "ambient\wind\wind_snippet4.wav" } } } //---------------------------------------------------------------------- "dam.soundscape.inside" //---------------------------------------------------------------------- { "dsp" "1" "playlooping" { "wave" "ambient\atmosphere\cargo_hold2.wav" "volume" ".3" "pitch" "100" } } //---------------------------------------------------------------------- "dam.soundscape.pumproom" //---------------------------------------------------------------------- { "dsp" "17" "playlooping" { "wave" "ambient\atmosphere\engine_room.wav" "volume" ".4" "pitch" "100" } } //---------------------------------------------------------------------- "dam.soundscape.sewer" //---------------------------------------------------------------------- { "dsp" "7" "playlooping" { "wave" "ambient/atmosphere/cave_outdoor1.wav" "volume" ".4" "pitch" "100" } "playrandom" { "time" "5,15" "volume" "0.2,0.5" "pitch" "100" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } "playrandom" { "time" "25,60" "volume" "0.1,0.3" "pitch" "100" "rndwave" { "wave" "ambient\materials\creaking.wav" "wave" "vehicles\crane\crane_creak4.wav" "wave" "vehicles\crane\crane_creak2.wav" "wave" "vehicles\crane\crane_creak3.wav" } } }