//--------------------------------------------- //Soundscapes for ge_depot // by Adrian //--------------------------------------------- //INDEX //-------------------- //depot.outside_util //depot.outside //depot.warehouse //depot.large_warehouse //depot.cabin //depot.fuel_depot *sound position 0 is the pump //depot.train //depot.server_farm *sound position 0 is the electrical panel //depot.office //-------------------- //------------------------------------------------------- "ge_depot.outside_util" //------------------------------------------------------- { "playrandom" //thunder { "time" "15,20" "volume" ".1,.2" "pitch" "90,105" "rndwave" { "wave" "ambient\atmosphere\thunder1.wav" "wave" "ambient\atmosphere\thunder3.wav" "wave" "ambient\atmosphere\thunder4.wav" "wave" "ambient\levels\labs\teleport_postblast_thunder1.wav" } } "playrandom" // distant vehicles { "time" "25,50" "volume" ".15,.3" "pitch" "90,105" "rndwave" { "wave" "ambient\machines\heli_pass_distant1.wav" "wave" "ambient\alarms\train_horn_distant1.wav" "wave" "ambient\machines\aircraft_distant_flyby1.wav" "wave" "ambient\machines\aircraft_distant_flyby3.wav" } } } //------------------------------------------------------- "ge_depot.outside" //------------------------------------------------------- { "dsp" "21" "dsp_volume" "1" "playlooping" //ambient wind { "wave" "ambient\wind3.wav" "volume" "1" "pitch" "100" } "playsoundscape" //thunder and vehicles { "name" "ge_depot.outside_util" "volume" "1" } "playrandom" // distant metallic bangs { "time" "12,20" "volume" ".1,.2" "pitch" "90,105" "rndwave" { "wave" "ambient\materials\metal5.wav" "wave" "ambient\materials\metal9.wav" "wave" "ambient\materials\metal4.wav" } } "playrandom" // distant trucks { "time" "12,20" "volume" ".1" "pitch" "90,105" "rndwave" { "wave" "ambient\levels\streetwar\apc_distant3.wav" "wave" "ambient\machines\truck_pass_distant1.wav" "wave" "ambient\machines\truck_pass_distant3.wav" } } } //------------------------------------------------------- "ge_depot.warehouse" //------------------------------------------------------- { "dsp" "3" "dsp_volume" "1" "playlooping" //ambient loop { "wave" "ambient\atmosphere\cargo_hold2.wav" "volume" ".2" "pitch" "100" } "playsoundscape" //thunder and vehicles (much quieter, since inside) { "name" "ge_depot.outside_util" "volume" ".6" } "playrandom" //metal creaks { "time" "10,18" "volume" ".3,.4" "pitch" "90,105" "rndwave" { "wave" "ambient\materials\metal_stress1.wav" "wave" "ambient\materials\metal_stress2.wav" "wave" "ambient\materials\metal_stress3.wav" "wave" "ambient\materials\metal_stress4.wav" "wave" "ambient\materials\metal_stress5.wav" } } } //------------------------------------------------------- "ge_depot.large_warehouse" //------------------------------------------------------- { "dsp" "19" "dsp_volume" "1" "playlooping" //ambience { "wave" "ambient\atmosphere\cargo_hold2.wav" "volume" ".4" "pitch" "100" } "playsoundscape" //thunder and vehicles (much quieter, since inside) { "name" "ge_depot.outside_util" "volume" ".6" } "playrandom" //pipes groaning { "time" "12,20" "volume" ".3,.4" "pitch" "90,100" "rndwave" { "wave" "ambient\materials\rustypipes1.wav" "wave" "ambient\materials\rustypipes2.wav" "wave" "ambient\materials\rustypipes3.wav" } } "playrandom" //load metallic creaking { "time" "60, 90" "volume" ".2, .4" "pitch" "95, 105" "rndwave" { "wave" "ambient\materials\creaking.wav" } } } //------------------------------------------------------- "ge_depot.cabin" //------------------------------------------------------- { "dsp" "1" "dsp_volume" "1" "playsoundscape" //thunder and vehicles (much quieter, since inside) { "name" "ge_depot.outside_util" "volume" ".6" } "playrandom" //wood creaks { "time" "12,20" "volume" ".3,.4" "pitch" "90,100" "rndwave" { "wave" "ambient\materials\wood_creak1.wav" "wave" "ambient\materials\wood_creak2.wav" "wave" "ambient\materials\wood_creak3.wav" "wave" "ambient\materials\wood_creak4.wav" "wave" "ambient\materials\wood_creak5.wav" "wave" "ambient\materials\wood_creak6.wav" "wave" "ambient\materials\bump1.wav" "wave" "ambient\materials\shuffle1.wav" } } } //------------------------------------------------------- "ge_depot.fuel_depot" //------------------------------------------------------- { "dsp" "19" "dsp_volume" "1" "playlooping" //ambience { "wave" "ambient\atmosphere\cargo_hold2.wav" "volume" ".4" "pitch" "100" } "playsoundscape" //thunder and vehicles (much quieter, since inside) { "name" "ge_depot.outside_util" "volume" ".6" } "playrandom" //pipes groaning { "time" "12,20" "volume" ".3,.4" "pitch" "90,100" "rndwave" { "wave" "ambient\materials\rustypipes1.wav" "wave" "ambient\materials\rustypipes2.wav" "wave" "ambient\materials\rustypipes3.wav" } } "playrandom" //load metallic creaking { "time" "60, 90" "volume" ".2, .4" "pitch" "95, 105" "rndwave" { "wave" "ambient\materials\creaking.wav" } } "playlooping" //pump { "wave" "ambient\machines\city_ventpump_loop1.wav" "volume" ".5" "pitch" "100" "position" "0" } } //------------------------------------------------------- "ge_depot.train" //------------------------------------------------------- { "dsp" "1" "dsp_volume" "1" "playlooping" //ambience { "wave" "ambient\atmosphere\tunnel1.wav" "volume" ".2" "pitch" "100" } "playsoundscape" //thunder and vehicles (much quieter, since inside) { "name" "ge_depot.outside_util" "volume" ".6" } } //------------------------------------------------------- "ge_depot.server_farm" //------------------------------------------------------- { "dsp" "9" "dsp_volume" "1" "playlooping" //ambience { "wave" "ambient\server_room_ambience.wav" "volume" ".6" "pitch" "100" } "playsoundscape" //thunder and vehicles (much quieter, since inside) { "name" "ge_depot.outside_util" "volume" ".6" } "playrandom" //metal creaks { "time" "10,18" "volume" ".3,.4" "pitch" "90,105" "rndwave" { "wave" "ambient\materials\metal_stress1.wav" "wave" "ambient\materials\metal_stress2.wav" "wave" "ambient\materials\metal_stress3.wav" "wave" "ambient\materials\metal_stress4.wav" "wave" "ambient\materials\metal_stress5.wav" } } "playlooping" //electrical panel { "wave" "ambient\machines\transformer_loop.wav" "volume" ".2" "pitch" "100" "position" "0" } "playlooping" //console01 { "wave" "ambient\machines\combine_terminal_loop1.wav" "volume" ".2" "pitch" "100" "position" "1" } "playlooping" //console02 { "wave" "ambient\levels\canals\manhack_machine_loop1.wav" "volume" ".2" "pitch" "100" "position" "2 " } } //------------------------------------------------------- "ge_depot.office" //------------------------------------------------------- { "dsp" "1" "dsp_volume" "1" "playlooping" //ambience { "wave" "ambient\atmosphere\indoor1.wav" "volume" ".2" "pitch" "100" } "playrandom" //creaks { "time" "12,20" "volume" ".1,.2" "pitch" "90,100" "rndwave" { "wave" "ambient\materials\bump1.wav" "wave" "ambient\materials\shuffle1.wav" } } "playsoundscape" //thunder and vehicles (much quieter, since inside) { "name" "ge_depot.outside_util" "volume" ".6" } }