//--------------------------- //Soundscapes for ge_library //By jonathonssl (Jonathon Racz) //--------------------------- //---------------------------------------------------------------------- "ge_stack.main" //---------------------------------------------------------------------- { "dsp" "0" "playlooping" { "wave" "vehicles/fast_windloop1.wav" "volume" "0.1" } "playrandom" { "time" "10,20" "volume" ".1,.2" "pitch" "100" "rndwave" { "wave" "ambient/materials/shipgroan1.wav" "wave" "ambient/materials/shipgroan2.wav" "wave" "ambient/materials/shipgroan3.wav" "wave" "ambient/materials/shipgroan4.wav" "wave" "ambient/materials/creaking.wav" } } "playlooping" { "position" "0" "wave" "ambient/atmosphere/indoor2.wav" "volume" "0.4" "pitch" "100" } } //---------------------------------------------------------------------- "ge_basement.mainhallway" //---------------------------------------------------------------------- { "dsp" "6" "playlooping" { "wave" "ambient/atmosphere/corridor2.wav" "volume" "1.0" "pitch" "100" } "playlooping" { "wave" "ambient/water/water_run1.wav" "volume" "0.3" "pitch" "100" } "playrandom" { "time" "10,20" "volume" ".1,.2" "pitch" "100" "rndwave" { "wave" "ambient/materials/shipgroan1.wav" "wave" "ambient/materials/shipgroan2.wav" "wave" "ambient/materials/shipgroan3.wav" "wave" "ambient/materials/shipgroan4.wav" "wave" "ambient/materials/creaking.wav" } } } //---------------------------------------------------------------------- "ge_basement.employeelounge" //---------------------------------------------------------------------- { "dsp" "0" "playlooping" { "wave" "ambient/atmosphere/corridor2.wav" "volume" "0.8" "pitch" "100" } "playrandom" { "time" "10,20" "volume" ".1,.2" "pitch" "100" "rndwave" { "wave" "ambient/materials/shipgroan1.wav" "wave" "ambient/materials/shipgroan2.wav" "wave" "ambient/materials/shipgroan3.wav" "wave" "ambient/materials/shipgroan4.wav" "wave" "ambient/materials/creaking.wav" } } "playlooping" { "position" "0" "wave" "ambient/atmosphere/indoor2.wav" "volume" "0.4" "pitch" "100" } } //---------------------------------------------------------------------- "ge_basement.sewerroom" //---------------------------------------------------------------------- { "dsp" "0" "playlooping" { "wave" "ambient/water/corridor_water.wav" "volume" "0.8" "pitch" "100" } "playlooping" { "wave" "ambient/water/water_run1.wav" "volume" "0.3" "pitch" "100" } "playlooping" { "position" "0" "wave" "ambient.steam01" "volume" "0.5" "pitch" "100" } "playlooping" { "position" "1" "wave" "ambient\levels\canals\water_rivulet_loop2.wav" "volume" "0.4" "pitch" "100" } } //---------------------------------------------------------------------- "ge_basement.vents" //---------------------------------------------------------------------- { "dsp" "2" "playlooping" { "wave" "ambient/wind/wind1.wav" "volume" ".3" "pitch" "100" } } //---------------------------------------------------------------------- "ge_basement.caves" //---------------------------------------------------------------------- { "dsp" "1" "playlooping" { "wave" "ambient/water/corridor_water.wav" "volume" "0.6" "pitch" "100" } "playrandom" { "position" "random" "time" "5,10" "volume" ".2,.3" "pitch" "100" "rndwave" { "wave" "ambient/materials/rock1.wav" "wave" "ambient/materials/rock2.wav" "wave" "ambient/materials/rock3.wav" "wave" "ambient/materials/rock4.wav" "wave" "ambient/materials/rock5.wav" } } }